Skip to content

Thinking · Newsletter

The edit is where creative volume is won or lost

Most teams try to solve volume by shooting more. The cheaper answer is upstream of the shoot and downstream of it, and almost never in the middle.

This piece is now part of a longer guide: UGC ads for performance: the complete guide.

If you need thirty assets and you are planning thirty setups, the plan is wrong. Volume is an editing outcome far more than a shooting one.

The arithmetic

One shoot day, properly planned, should yield twenty to thirty finished assets. Most teams get four to six from the same day. The difference is not equipment or talent. It is whether the day was planned for variation.

What to capture so the edit has options

  • Multiple openings for the same body. Shoot five, not one. It is minutes on the day and it is the highest-variance variable you have.
  • Two framings of every beat. Wide and close. It doubles your cutting options at no extra setup.
  • Clean product moments, isolated. Reusable across every concept for a year.
  • The performer saying the line three ways. Flat, warm, sceptical. You will not know which works until it is in market.
  • Silence. Room tone and a beat of nothing, because a pause is the loudest thing in a noisy feed and you cannot manufacture it later.

The rule that changes everything

Decide the variation axis before the shoot and write it into the callsheet. "We are testing openings" produces a different day than "we are making an ad", and only one of them produces a library.

Where the edit actually loses volume

Colour and sound applied per asset instead of per concept. Build the treatment once, apply it across the family. Teams that grade thirty assets individually spend the volume they gained.

Questions people ask

Does this make the work generic? Only if the variation is cosmetic. Varying the opening, the performer and the problem frame changes what the ad argues, not just how it looks.

What about generative tools? They are genuinely good at the fifteenth framing of a working concept. They are not good at the first one.

Keep reading

All thinking

Let's open the logbook.

Name three rivals. We'll send back a read of your live ads against theirs: what you all say, who's on screen, and what's lasting.

Or email admin@flixrstudios.co.