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Research · November 2026 edition · updated monthly

State of mobile game ads

12,339 ads from 23 game brands, launched between 16 October 2024 and 8 November 2026 (11,893, or 96.4%, since July 2026), watched by Flixr Studio since 2 October 2026. What game advertisers are running, read ad by ad. Data as of 9 November 2026.

  1. Video dominates: 84.0% of 12,311 read game ads are video, and gameplay-led ads are the largest single type at 34.9%.
  2. Fake gameplay is common but concentrated: it appears in 30.8% of read ads and at 21 of 23 brands, yet one brand accounts for 44.5% of those ads, and in social casino it is only 4.4%.
  3. Ads open on people more than on play: a character or emotion hook leads 29.6% of read ads, against 23.5% for a plain gameplay opener.
  4. Most new ads are short-lived: of 3,732 ads Studio saw launch between 2 and 20 October, 38.6% were still running at day 7 and 23.1% at day 14.
  5. Shared ideas are still rare: 38 of 351 creative concepts run at two or more brands, and 28 of those 38 are in social casino.

What we watched

12,339 public ads from 23 game brands, almost all launched since July 2026.

GenreBrandsRead ads
Social casino83,538
Tower defense11,841
4X or strategy11,791
Merge21,085
Word or card1222
No genre label103,834

Video, static and how ads are made

Five in six game ads are video, and about a third are carried by gameplay.

Ad typeShare of read adsAds
Gameplay-led34.9%4,294
Story, CGI or animation20.0%2,467
Motion graphics or static17.9%2,204
Skit then gameplay16.2%1,994
Creator over gameplay6.7%823
Live action2.2%274
UGC talking head0.7%88
Character to camera0.7%85
Other0.7%82

Real vs fake gameplay

Nearly a third of read ads show fake gameplay, and 21 of 23 brands ran at least one.

What the fake gameplay showsShare of fake gameplay ads
Hero runs to build40.0%
Slicing or arcade minigame3.1%
Merge defence2.8%
Pin pull or rescue2.7%
Tile match reveal2.0%
Pinball or peg drop1.2%
Other named concepts (many small ones)46.1%

What the video is cut from

Stylised gameplay fills more screen time than raw capture by about three to one.

Footage sourceShare of secondsShare of read ads using it
Stylised gameplay42.5%49.6%
CGI or animation15.4%28.8%
Raw gameplay capture13.2%20.5%
Live action9.0%17.6%
AI-generated or enhanced8.9%10.1%
End card5.6%52.2%
Motion graphics3.3%18.4%
Creator or UGC2.2%5.9%
Licensed film or TV0.0%0.1%

UGC and creators

Almost one in three read ads uses a creator, a skit or real people.

The first three seconds

Characters and emotion open more ads than anything else, ahead of plain gameplay.

HookShare of read ads
Character or emotion29.6%
Plain gameplay opener23.5%
Reward or offer10.6%
Text question or claim9.2%
Spectacle or scale7.3%
Story cliffhanger5.4%
Choice or challenge to viewer5.2%
Satisfying action3.4%
Fail or mistake2.4%
Other3.3%

Why the ad says you should play

Luck, power and finishing things are the most common primary pitches.

Primary motivationShare of read ads
Luck and jackpot chase22.8%
Power13.6%
Completion11.7%
Status8.0%
Fantasy6.7%
Design6.0%
Strategy5.7%
Collecting characters5.3%
Challenge3.9%
Story3.9%
Excitement3.5%
Relaxation3.5%
Nostalgia2.6%
Destruction2.6%
Competition1.7%
Discovery1.3%
Community0.4%

Offers and who the ad is for

A third of game ads name an offer, and one in eight speaks to lapsed players.

Messaging devices

The big win celebration is the most common device, in more than one in five read ads.

Social casino vs the rest

Social casino ads lean on offers and statics and rarely show fake gameplay.

Social casino (8 brands)All game ads (23 brands)
Read ads3,53812,311
Fake gameplay4.4%30.8%
UGC or creator concept20.3%31.5%
Static or slideshow27.8%16.0%
Gameplay-led37.6%34.9%
Any offer (of ad-read ads)82.2%34.2%

How long new ads keep running

Of ads launched 2 to 20 October, fewer than four in ten were still running a week later.

DayAds old enoughStill runningShare
73,7321,44038.6%
143,73286123.1%
30907 resolved (973 total)6 (up to 72)0.7% (up to 7.4%)

Ideas that travel between brands

Studio found 351 shared creative ideas; 38 of them run at more than one brand.

Concept (model's name)KindBrandsFirst launchedDays to second brand
Delete the app if no jackpot daredevice62026-05-2942
Beat me at Spades daredevice42024-12-17526
Betty Boopcharacter32026-06-2137
We miss you come-back letterdevice32026-04-07126
Returned lost item slot rewardskit or UGC32026-07-155

How we counted

Cite this

Flixr Studio, State of mobile game ads, November 2026 (https://flixr.co/research/state-of-mobile-game-ads)

Use any number on this page with a link back. Reading guides: fake mobile game ads, creative by genre, ad examples, glossary.

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